Tom Clancy's Ghost Recon: Jungle Storm (2004) - MobyGames (2025)

Tom Clancy's Ghost Recon: Jungle Storm (2004) - MobyGames (1)

Tom Clancy's Ghost Recon: Jungle Storm (2004) - MobyGames (2)

Moby ID: 12758

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Released
March 2004 on PlayStation 2
Credits
228 people
Publishers
  • Ubisoft Entertainment SA
Developers
  • Ubisoft Paris Studios SARL
Moby Score

6.6

#17,883 of 25.4K
Critics
67% (11)
Players
(3)
Review Ranking
  • #1,045 on PlayStation 2
Collected By
25 players
Genre
Action
Compilation
Strategy / tactics
Perspective
1st-person
Gameplay
Tactical shooter
Interface
Direct control
Multiple units/characters control
Voice control
ESRB Rating
Teen
Media Type
DVD-ROM
Input Devices Supported/Optional
Microphone
Multiplayer Options
Same/Split-Screen
Number of Offline Players
1-2 Players
Number of Online Players
2-8 Players
[ view all 13 specs ]

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See Also

  • Tom Clancy's Ghost Recon: Jungle Storm (2004 on N-Gage, 2005 on BREW)

Description official descriptions

The year is 2009, and jungles of Cuba never had this kinda heat... and tension. Revolution is taking place as a drug-funded warlord is prepping to take control over the territory. A group of six elite US Army Green Berets, better known as Ghosts, are deployed and ready to mess up the plans of the bad guys. Aside from single player campaigns, the game also features split screen play and several different multiplayer modes for online play.

The game also includes the campaign from Tom Clancy's Ghost Recon: Island Thunder just to encompass the conflict and give players what was amiss for PlayStation 2 before. Controlling Alpha and Bravo teams of three-by-three, you are now able to give commands to both of your teams via USB headset while fighting first-hand through the use of a gamepad. Voice-recognition supports about 50 different commands given in a way of concatenation WHO+WHAT+WHERE (e.g. Alpha Team Take Cover, or All Teams Attack Objective 2).

Groups +

  • Games with the creator's name
  • Genre: Tactical shooter
  • Ghost Recon series
  • PlayStation 2 Greatest Hits releases
  • Setting: 2000s
  • Setting: Future now past
  • Tom Clancy licensees

Screenshots

Promos

Credits (PlayStation 2 version)

228 People (178 developers, 50 thanks) · View all

Project Management Producer
  • Vincent Greco
Associate Producer
  • Sophie Pendariès
Data-manager
  • Nary-Tiana Andriamampandry
Lead Artist
  • Fabrice Holbé
3D Artists
  • Christophe Dur
  • Florence Charpentier
  • Laurent Debarge
  • Lina Lu
  • Michel Vibert
  • Pierre Truong
3D Artists (with the collaboration of)
  • Christophe Neverre
  • Frédéric Ressaire
Lead Programmer
  • Dominique Dumont
Programmers
  • Alain Robin
  • Franck Delattre
  • Frédéric Décréau
  • Daqing Han
  • Igor Česi
  • Marie-Claire Ordoquy
  • Olivier Amiaud
  • Olivier Didelot
  • Philippe Touillaud
  • Pierrick Crépy
Programmers (with the collaboration of)
  • Marc Villemain
  • Kamal Essoufi
[ full credits ]

Reviews

Critics

Average score: 67% (based on 11 ratings)

Players

Average score: 2.3 out of 5 (based on 3 ratings with 1 reviews)

Not bad, not bad at all

The Good
Well, the box did have USB headset icon and those were included, and I cannot explain how much I wanted to check that in action, hence ended up buying this game. Never before have I played any Tom Clancy's team-based tactic shooter, closest match was Splinter Cell. So, impatient as I could ever be, I ran the campaign mode and put the headset on. It was only half an hour later that I figured I'm yelling at my tv for no apparent reason as none of my soldiers listened to me properly. When I yelled attack they understood defend, when I ordered recon, the game quicksaved me, and I've been experimenting with various length and depth of my speech. Alas, to no avail, the only thin that was more or less working was when I asked for help. Still, the headset was a nice addition, and I am looking forward to trying Rainbow Six 3 and especially Life-Line. The latter only being only voice-activated game has got to be awesome. I mean, I sure am looking forward with a lively conversation with some girl Konami brought to life :)

Jungle Storm is third add-on for Ghost Recon game, but since Ubisoft never brought second one to PlayStation 2 platform, they embedded it as a part of this game package, so there are two actual campaigns (aside from plentiful training missions), Island Thunder and Jungle Storm. The graphic in the game is quite good, and there is especially great feeling to see small pre-rendered cinematic after every accomplished mission (oh, the good ol' C&C times), even though some don't look much better than actual ingame graphics. Controls are well done and fit quite nicely to PS2 controller, don't let you wish for mouse at hand. From zooming, aiming, and giving orders, it's all really well done and easy to master. I gotta admit that I was scared how I'll be able to control a squad of six soldiers, but it soon became an aid rather than a drawback, especially since they got soldiers before I spot most of them. The levels are varying from crawling the deep dense jungles and running through the mountain canyons, to full scale city siege and attack on enemy airfields, and they take place both during daytime and nighttime, with sun or clouds, storm or heavy rain.

Probably one of the finest thing about this game is its split-screen two player game mode. Not only can you play various types of deathmatches and what all not that I'm not particularly interested about, but you can play single player campaign missions with your friend in a split-screen mode, and it's da blast! When in split-screen mode, each player controls one man only (ah, finally don't need to care about the rest) and two of you can quite easily get together to catch the enemy in a crossfire and what all not. It's something all FPS games should have (and a thing I was so hoping C&C Renegade would have, as foretold).

The Bad
Ubisoft does squeeze the best out of consoles, but also don't mind if games starts drag a bit if it can't handle certain effects (cough whenever encountering fire in Splinter Cell cough), or far visible distance. Okay, it wasn't any more than regular in this game, but some things did look kinda old. If I weren't such a nostalgic fella I'd probably be heavily bothered whenever seeing distant soldier hopping half a screen due to the distance (of course, you can notice this mostly through the sniper scope). Also, the music is really good, but it feels like one tune is looped all the time, and just switches to another during shootout and then returns back to original one. Maybe I didn't pay enough attention, but seemed not too versatile. Not that it was needed, because ambient was really set high for every level.

The Bottom Line
Jungle Storm is third add-on for Ghost Recon (only available for PS2 afaik), and it tags Island Thunder chapter along. each scenario giving you three levels of difficulty and 8 missions in total. You can give verbal commands to your soldiers, or play each of the missions in split-screen two player mode (note that you can only play those missions you at least reached in campaign mode). The levels vary and you may appreciate that they span variety quite vividly, and missions vary from destroying enemy targets to rescuing operations. It still doesn't feel like an entirely new game, but for what it stands (an add-on), it's one of the better, imho.

PlayStation 2 · by MAT (241279) · 2012

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Game added by MAT.

Game added April 9, 2004. Last modified October 7, 2024.

Tom Clancy's Ghost Recon: Jungle Storm (2004) - MobyGames (2025)
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